14 min readUpdated 2026-08-10By Torn Intel

Torn Cracking Guide: Rigs, MIPS, Heat and the Brute-Force Formula

Cracking is the most technical crime in Crimes 2.0. You build a physical rig from CPUs, power supplies and cooling parts, then use it to brute-force passwords character by character. Get the build wrong and you will burn 7 nerve per attempt revealing one letter at a time.

The thing that makes this crime cheap is not the rig at all: it is guessing. Passwords are drawn from real wordlists, so once you have a character or two you can often work out the rest for free. This guide covers the MIPS formula, how heat actually behaves, which targets are worth your time, and the two routes through the crime.

The vocabulary

Cracking has more jargon than any other crime in the tree.

Cracking terms
TermMeaning
JobA target whose password you must crack. A set number generate daily
TargetWho you are cracking, from an ex-spouse to an intelligence agency. Sets encryption level
ServiceThe service being targeted. Sets the payout
MIPSProcessing power from your CPUs. Drives brute-force strength
BFSBrute-Force Strength. How many characters or encryption layers fall per attempt

What you need to start

Cracking is locked entirely without a computer and the right education. There is no partial entry.

Requirements
ItemPurposeWhere
ComputerMandatory. The crime is locked without oneSuper Store, and various crime outcomes
Office ChairEnhancer: +5% CE and CS gainsShoplifting Cyber Force with the guard away (unique)
Computer Science coursesRequired and recommended, about five weeks totalComputer Science bachelor
CPUs, eCPUs, HPCPUsProvide MIPSShoplifting Cyber Force; burgling Apartment, Suburban Home, Self-Storage, Postal Office, Truckyard
Fans, water blocks, heat sinksRemove heatSame sources as CPUs
PSUsPower the rig. Occupy a 1x2 slotSame sources as CPUs

Brute-forcing versus guessing

This is the single most important thing to understand, and it is where most nerve gets wasted.

Passwords come from real wordlists

Every known job draws its password from existing password lists. That means once you have even one character revealed, external tools can narrow the answer down dramatically. Guessing is free.

You get three mistakes, and they are not fatal

Click any blank slot and type a character. Three wrong guesses locks you out of guessing for that job, but you can still crack it by brute-forcing. There is no reason to be timid about guessing.

Guessed characters show a green aura. Brute-forced ones appear plain.

Guessing grants no crime skill

It saves nerve, it does not build skill. That trade-off is what separates the two routes through this crime.

Brute-forcing costs 7 nerve per attempt

On a long encrypted password, that adds up brutally. Each attempt runs a number of cycles equal to your brute-force strength, and each cycle reveals one character or strips one encryption layer.

Encryption

Encryption layers are the reason rigs exist. Every layer counts as an extra character to brute-force.

One to nine layers, depending on target

A target with five characters and one encryption layer needs ten brute-forcing cycles, not six. Layers must come down before you can guess at all.

This is what makes high-tier targets expensive

An Intelligence Agency at nine layers of encryption is a completely different proposition from an ex-partner at zero. With BFS 1 you would spend enormous nerve before making a single guess.

The rig and MIPS

A stock computer gives brute-force strength of 1, meaning one cycle per attempt. Rigs change that. A new chassis unlocks every 25 skill levels, each a 5x5 grid where every component takes one slot except PSUs, which take two.

A rig needs 100,000 MIPS to come online

Below that threshold it simply does not run. Above it, brute-force strength scales with total MIPS from your CPUs, eCPUs and HPCPUs.

Strength scales logarithmically

The community-derived formula is BFS = 0.0052 × √MIPS − 0.6252, accurate to within about 3%. The practical consequence is that early MIPS are cheap and later MIPS are brutally expensive.

Decimals are a probability, not a rounding error

The game uses stochastic rounding, so a brute-force strength of 1.7 means one guaranteed cycle plus a 70% chance of a second. Fractional strength is genuinely useful.

MIPS thresholds

The numbers that matter when planning a build. Note how the cost of each additional point escalates.

MIPS required per brute-force strength
Brute-force strengthMIPS needed
1 BFS100,000
2 BFSAbout 250,000
3 BFSAbout 425,000
4 BFSAbout 805,000
5 BFSAbout 1,300,000
6 BFSAbout 2,000,000

Heat and overheating

CPUs and PSUs generate heat; fans, water blocks and heat sinks remove it. Heat radiates between adjacent components, so physical placement in the grid matters.

Heat thresholds
HeatEffect
Above 50Red aura. The component still works but cannot be removed until it cools
100Overheated. Stops working, is not lost, and takes far longer to cool
Up to 150Overheated components can climb further, needing up to 2h 30m to fully cool

The one-shot rig

A change in late January made a specific build style not just viable but optimal. It is worth knowing about because it inverts the obvious approach.

Overheating no longer cancels the attempt

Previously, components overheating mid-attempt affected the outcome. Now the brute-force attempt resolves using the initial values instead of the final ones.

So disposable rigs are optimal for nerve efficiency

You can build something enormously powerful that overheats completely after a single use, take the full benefit of that one attempt, and then wait for it to cool. For pure nerve efficiency this beats a modest rig you can run continuously.

Heat decays 1% per minute, so a fully overheated rig is back in service in a couple of hours. If you are playing other crimes in between, that downtime costs you nothing.

Or build low-heat and take short breaks

The alternative is a rig that heats slowly, letting you brute-force repeatedly with brief pauses. Less spectacular, easier to manage.

One course cuts heat by a quarter

CMT2570: Fundamentals of Computer Architecture reduces all heat gain from components by 25%. Worth taking before investing heavily in cooling parts.

The targets

Targets set encryption and complexity; the service sets the payout. Skill gain is unaffected by either, which matters for how you choose.

Targets by encryption level
EncryptionComplexityTargets
None1Ex-wife, Ex-boyfriend, Ex-girlfriend, Colleague, Friend, Online Adversary, Neighbour, Romantic Interest, Informant, Juror
1 layer1Hacker, Police Officer
None2Doctor, Judge
1 layer2Government Official, Politician, Pornography Network, Campus Network, Health Service
2 layers2Games Developer, Rival Corporation
3 layers2Crime Syndicate, Police Department
3 layers3Government, Internet Service Provider
9 layers3Armed Forces, Intelligence Agency

Crime skill economics

Two actions grant skill, and they are far from equal.

Cracking pays double brute-forcing at two-thirds the nerve

That makes successfully cracking a job roughly three times as nerve-efficient as brute-forcing. Neither is affected by target type, service, or your rig's strength.

But cracking is daily-capped

Like Disposal, jobs generate daily. Once you have cracked everything available, brute-forcing is the only remaining source of skill. That tension defines the two routes below.

Failing a crack is always a crit

There is no soft failure at the final step. You lose the job, forfeit the pay, take standard penalties and possibly jail time.

Two routes through the crime

Efficiency or speed. You cannot have both.

The slow, efficient route

Brute-force once, or guess immediately, then use external password tools to work out the rest with minimal further brute-forcing. Your nerve stays free for other crimes, and it fast-tracks the Character Assassination honor bar. Pair it with a low-heat rig and wait out the cooldown between attempts.

The fast, wasteful route

Brute-force everything and never guess. Enormously inefficient per nerve, but since cracking is daily-capped, brute-forcing is the only way to keep gaining skill once the day's jobs are done. It unlocks harder jobs and new chassis faster.

For this route use either no rig at all, a barebones 100k MIPS build, or a zero-heat rig, depending on how much nerve you have to burn.

The two honor bars

One follows from playing, the other rewards guessing.

Cryptographer: reach CS 100

Standard progression via either route.

Character Assassination: guess 250 characters

This is why the efficient route is worth taking. Guessing costs nothing and builds towards this bar, so a player who guesses habitually earns it as a by-product.

Cybercrime medals are expensive here

All attempts count as cybercrimes, slightly better than planting viruses in the old system. Reaching the maximum 10,000 offences costs somewhere between 60,000 and 70,000 nerve using this crime alone.

How to play it

A workable approach for most players.

Farm HPCPUs from Cyber Force

The most efficient rigs need 30 to 50 HPCPUs. Shoplifting Cyber Force with security down is far cheaper than buying them, and the components double as the rest of your rig parts.

Take the architecture course before building

A 25% cut to heat gain changes which builds are viable, so take it before spending heavily on cooling.

Guess aggressively on unencrypted targets

Ex-partners, friends, colleagues and jurors have no encryption. One brute-force to reveal a character, then guess the rest. This is where the Character Assassination bar comes from.

Leave the nine-layer targets until your rig is strong

Armed Forces and Intelligence Agency at nine layers of encryption are unreasonable at low brute-force strength. Build up MIPS first, or accept that those jobs will consume most of a day's nerve.

The brute-force strength formula is community-derived with roughly a 3% margin of error, and skill gain ratios are approximations from limited data. Heat dynamics between adjacent components are complex and only partially mapped. Torn rebalances Crimes 2.0 regularly, and this crime has already seen its overheating behaviour changed once.